Oh, and make sure your Pip-Boy light is off! After being transported to the basement proper, head forward through the initial room and through the right door into the hallway. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. This is the door to the storage room. Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. https://fallout.fandom.com/wiki/REPCONN_test_site?oldid=3371579, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. The disaster involved rocket fuel I believe. Recently I went on a spree of finding the skill books, but getting the energy weapons one in the shipping room of REPCONN … If you have a decent Unarmed or Melee Weapons skill score and Super Slam, you’ll probably not have much trouble simply pummeling them to death. There's a stockpile of anti-radiation drugs in his chambers. Go to Novac and buy 5 souvenir rockets. terminal entries Le02012. Either pick the lock or, if you have Davison’s key, you’ll automatically use that. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. It was only a matter of time until an incident took place. The canyon leads down into the valley containing the test site. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. From the entrance head through a doorway to the west, ignore any stairs up for now, and just explore north along the western end of the building. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Dec 4, 2013 @ 2:55pm Game crash at Repconn Lab facility. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Antler is the brahmin skull perched on top of the coffee machine on the table before him. The righthand side leads to a room with Davison and Antler. Exploring all of the basement! Guiding you through Fallout New Vegas, this walkthrough to Come Fly With Me explores the Repconn Rocket Facility that has been taken over by ghouls. His assembled followers are seeking some “far beyond”, but were interrupted when some “demons” arrived. He’s quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. creatures I, for one, want to see a remaster across all platforms. You have plenty of chances later, but it’s cleaner and more efficient to do so now. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. What a dink. ... From the 188 Trading Post to REPCONN Headquarters Fallout: New Vegas. Take a brief detour through the double-doors to the east, then go up a hallway to the north. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Ask him about the Feral Ghouls that have been wandering about, about Chris Haversam, about his name, and about his cult’s buzz-words. There are two ways to handle the Nightkin here; diplomacy or violence… or more likely a combination of both. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. Through the middle door you’ll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. How to get the components you need is covered below… but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. 5. The room across the hallways to the east is less interesting, but there’s still a First Aid Box to loot. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. There’s only one problem; a competent Ghoul is making a stand in the room they need to search, and they haven’t managed to crack that nut yet. Get Davison to agree to leave once the Stealth Boys are located and it’ll agree, giving you Davison’s Key. Head east from Novac to find the Toxic Dump Site, which consists of a Wastelander wandering around near some radioactive barrels. Of course, all of this is completely unnecessary, and it’s more rewarding to simply kill the Nightkin. In the center are two Easy locked offices. Or used to be, I guess. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. Fallout Wiki is a FANDOM Games Community. Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. Information about factions and reputation. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. 0 0? The basement consists of several interlocking hallways and rooms. Now it's the heart of the Bright Brotherhood and their refuge. Trophies. Yes, like in the movie Predator. As for the task at hand, ask if she has any thrust control modules and she’ll offer them up… for 500 Caps. After you loot the closet return to the hallway and head north. Both levels contain a workbench. I am in the Repconn building. Go back down to the basement and ask Jason Bright what else they need. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. 000e5a84 RepconHQ01 REPCONN Office Main Floor. Fallout: New Vegas. Go in the main entrance to the building. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago.[1]. Exit to the viewing platform. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be … The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. The other rooms contain minor loot and crafting materials. A resourceful Ghoul named Harland also has a request for you (right). The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. Harland's room consists of a large room where he stands on a catwalk. It was only a matter of time until an inciden… In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Talk to Haversam. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). There might not be any ghouls or dead Bright followers around the test site the first time it is visited. Once you read that terminal entry (which will grant you the note “Storage Room Safe”), pick the locked Safe on the wall [Average]. 9. Head north along the road running through Novac (near No-bark’s Shack) to find the Gibson Scrap Yard, inside of which you can find Old Lady Gibson. The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. leaders The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. 15.Talk to Chris Haversam to begin preparations for the rocket launch. As soon as you enter, a voice will come over the intercom and tell you to head to the east of the building and head upstairs. Not very interesting. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall. Any idea how I can fix this? Maps This leads to a gift shop like area. I get to the basement door, and am told I need a key to get to the launch facility. Point out that he can’t work on repairs himself because the radiation would kill him and he’ll whine about his “past life” in Vault 34. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referencing the REPCONN test site in the. Ain't That a Kick in the Head. A Thrust Module can be purchased from Old Lady Gibson (right). Go to Gibson's Salvage Yard (just a few steps north of Novac) and buy the rocket parts. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. If you’re feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). You won't be allowed to go through this door until the end of the quest Come Fly with Me. Why not join us today? You should be able to see where this is going… he wants you kill the “demons” so they can continue on their “great journey”, and if you agree to do so he’ll furnish you with a key that’ll give you access to the basement. Info Guide. Talk to Jason Bright, who is nothing short of a cult leader. The location consists of the remains of the pre-War REPCONN (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. After the company was acquired by RobCo Industries in 2075, the building was overhauled, providing greatly increased security, so that they would be able to handle classified research. The other easy door simply leads to one of the main corridors, and the stairs on your south lead to the main entrance. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. Someone should add this detail if possible. About the best thing you’ll find here is a Dead Ghoul to loot. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. (8) Report to Jason Bright that the Nightkin are gone. Your conversation with Davison will reveal that not all is right in this monster’s head, but avoid questioning Antler’s sentience and don’t suggest that Davison is insane. Entrance to the Basement. Segments Maps. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells and 24 .308 rounds on top of it, while the eastern has some supplies. 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